top of page
logobig.png

GOLD HEART AUDIO

Sound Design with a passion for films and games.

Sound Design - Demo Reel

max-lozzer-62.jpg

About

I’m Luis Garza, a technical sound designer and game audio implementer with a passion for interactive audio and world-building. I specialize in implementing sound using middleware like FMOD and Wwise, with a strong focus on physics-driven interactions, adaptive systems, and clean audio pipelines.

My background also includes live and corporate AV production, where I’ve led technical setups and managed audio systems end to end. This experience has shaped how I approach game audio: organized, detail-focused, and always thinking about reliability and efficiency.

I love collaborating with multidisciplinary teams and turning ideas into immersive, playable experiences through sound.

Game Audio Projects

  • Clown MeatAudio Designer & Implementer
    AA 2D platformer (PC / Switch). FMOD-based interactive audio and adaptive ambience systems.

     

  • Crawling Angels Audio Designer & Implementer
    Physics-driven audio focused on collisions, friction, and object interaction.

     

  • The Elder — Audio Lead
    3D indie project with adaptive music, pitch-shifted SFX synced to music, and RTPC-based distance and filter systems designed for immersion.

capsule_616x353.jpg
Screenshot 2026-01-14 at 5.23.50 PM.png

Film Projects

  • Wat deng Aen mir soen (2025) — Re-recording Mixer
  • Foreigner (2025) — Dialogue Editor
  • Ray of Hope (2024) — Dialogue Editor
  • The Delusion (2025) — Sound Designer
  • Sandwich (2024) — Dialogue Editor
  • Apnea (2024) — Sound Designer
  • ZIP (2023) — Dialogue Editor
  • Tear in the Void (2023) — Dialogue Editor
  • Elo & Flo (2022) — Sound Design & Re-recording Mixer

IMDB

bottom of page